Racematics: All abilities followup
As a follow up to my all abilities coder challenge post, here are some results. From Daniel Cristofani's C implementation with GMP. My implementation confirms his results.
Doomed World 19.2441 Separatist Colony 19.2441 Old Earth 20.9860 Epsilon Eridani 21.8792 Earth's Lost Colony 21.8998 Alpha Centauri 21.9158 New Sparta 21.9158 Damaged Alien Factory 21.9377 Ancient Race 21.9715
At first, 20 cards seems quite high compared to experience playing Race, since I'd estimate, the all abilities goal tends to be won at before the 10th card is dropped. But these numbers make sense if you realize how rare the development bonus is, with only 7 cards providing one from the whole deck. If you just draw randomly until you find a development bonus, you are likely to be waiting for ~14 cards. Also, I hope that people are playing better than dropping cards on their tableau at random.
Thanks to Larry and David desJardins for algorithmic insights into the problem. Also, see the thread on board game geek.
| Attachment | Size |
|---|---|
| expected_abilities_time.py_.txt | 4.96 KB |
Race for the Galaxy Spreadsheet
This spreadsheet is ridiculously awesome. I teach high school Science Olympiad on weekends and do Science Camp in the summer and I am so totally using Race for the Galaxy probability challenges in the future. Now who can I sucker for grant money to buy me copies of Race for the Galaxy...?